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See:
Description
Interface Summary | |
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MatrixSupport | Interface for players that have two-dimensional transformation matrix support. |
Class Summary | |
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Matrix2D | Implements a 3x3 matrix. |
Matrix3D | Implements a 4x4 matrix. |
MatrixUtil | Utility class to perform various matrix calculations |
TransformationMatrix | Represents a transformation matrix that determines how to map points from one coordinate space to another. |
Vector | Represents a location or point in three-dimensional space using the Cartesian coordinates x, y, and z. |
Vector3D | Represents a location or point in three-dimensional space similar to a Vector , but in
addition, consists of a fourth property w which can be used to represent the angle of rotation. |
Provides geometry and related utility classes, such as vectors, matrixes and transformation matrixes, to support graphics manipulation
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