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public interface MatrixSupport
Interface for players that have two-dimensional transformation matrix support.
The transformation matrix allows graphical operations like translation, scaling, rotation and skewing.
TransformationMatrix
Method Summary | |
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TransformationMatrix |
getMatrix()
Retrieves the current transformation matrix of the player. |
void |
setMatrix(TransformationMatrix matrix)
Sets the transformation matrix on the player |
Method Detail |
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void setMatrix(TransformationMatrix matrix)
matrix
- the transformation matrixTransformationMatrix getMatrix()
Note: Changing the properties of the returned object has no
effect on the transformation matrix of the underlying plugin. You will
have to call setMatrix(TransformationMatrix)
to effect any change.
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