|
||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | |||||||||
See:
Description
| Interface Summary | |
|---|---|
| MatrixSupport | Interface for players that have two-dimensional transformation matrix support. |
| Class Summary | |
|---|---|
| Matrix2D | Implements a 3x3 matrix. |
| Matrix3D | Implements a 4x4 matrix. |
| MatrixUtil | Utility class to perform various matrix calculations |
| TransformationMatrix | Represents a transformation matrix that determines how to map points from one coordinate space to another. |
| Vector | Represents a location or point in three-dimensional space using the Cartesian coordinates x, y, and z. |
| Vector3D | Represents a location or point in three-dimensional space similar to a Vector, but in
addition, consists of a fourth property w which can be used to represent the angle of rotation. |
Provides geometry and related utility classes, such as vectors, matrixes and transformation matrixes, to support graphics manipulation
|
||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | |||||||||